Interaction 12: A Review
Last Thursday I had the opportunity to attend Interaction 12, the IxDA‘s annual conference in Dublin’s shiny new Convention Centre (the staff of which deserve a round of applause for keeping us endlessly feed and caffeinated). Unfortunately, I could only attend on one day, but the full schedule of events included workshops at IADT, three days of speakers in the Convention Centre and lots of evening gatherings.
The highlights of my day included the keynote talk from Luke Williams of Frog. Williams is the author of ‘Disrupt‘, and his talk The Disruptive Age: Thriving in an Era of Constant Change followed these lines with my favorite quote of the day “A disruptive hypothesis is an intentionally unreasonable statement that changes your thinking”. He tied this to interaction design by pointing out that we make cliches of interactions to make processes easier but balanced this with stating that disruption for the sake of disruption is a bad thing. However, when the correct balance is struck (like Littlemissmatched who sell socks in sets of 3, none of which match) a business can make a real success of shaking up the status quo.
The next memorable talk came from August de los Reyes from Samsung (who would not reveal exactly he does for them) on Design and the New Modern: Three Things You Should Know. Influenced by the time he spent with designer Massimo Vignelli, this (beautifully styled) presentation focused on how a UX should uphold the principles of being semantically correct, syntactically appropriate and still be practical. De los Reyes emphasised and that we are shifting from vertical structures (narrow and deep) to horizontal ones (broad and shallow) and drew the correlation between prevalence of scrolling interactions verses swipe interactions and ended with another of the poignant quotes of the day, “Interaction designers create not just interfaces, but states of mind’. Much of this was further driven home by the next talk I attend from Kel Smith, whose talk Innovations in Accessibility: What We Can Learn from Digital Outcasts featured an example video on Virtual Pain Distraction, showing just how powerful a state of mind can be.
After a leisurely lunch of networking, I attended Giles Colborne’s (from cxpartners) talk Artificial Emotional Intelligence: Designing Interactions for Emotional Awareness which emphasised that there is a right and a wrong way to fake emotional intelligence in our everyday digital interactions. The right way focuses on empathizing with positive and credible responses while the wrong way is opitimised by Clippy from Microsoft Office. Colborne employed methods described in ‘Dealing with Difficult People‘ to help understand a user’s behaviour and by matching that personality to the interface both designers and users can get better results. I later asked him how this could be incorporated into the interaction design process and was intrigued to find that he recommended applying it as another layer rather than as part of the personas commonly used in developing and testing user interfaces.
Rachel Hinman, a researcher and designer for Nokia later took the stage to discuss the Mobile Frontier, as a place of remarkable opportunity for innovation if we just stop trying to replicate traditional metaphors that eased people into digital interaction such as ‘desktops’ and ‘pages’. Instead, she backed up August de los Reyes and promoted a shift from graphical user interfaces (GUI) to natural user interfaces (NUI) where we design for systems in which content unfolds by being is its own interface.
Anthony Dunne, head of the Design Interactions programme at the Royal College of Art in London closed the day with his keynote What if… Crafting Design Speculations that focused on how we can be more innovative by broadening our spectrum of thinking on the future of innovation to include not only what is probable, but also what there is the potential for and all that could be possible. While many of the projects he featured were very experimental he showed that there is a whole other world of human-computer interaction out there and drove home that innovation requires stepping outside the comfort zone.
The only damper on the day came from Katey Deeny & Søren Muus’ talk Celsius vs. Fahrenheit: Degrees of Difference Between EU and US IxD. It was the one I anticipated most as a US expat now working in Ireland, so I was disappointed that they focused on identifying what differences exist rather than what is being done to overcome them. Some practical advice included using symbols instead of words, exploiting shared cultural references and that lengthy explanations are not required when you can allow for a learning curve. Personally, I think there are some good examples of how this can be achieved, such as Clear (a mobile app that is about to be released and contains no buttons or labels in its interface) and the iPhone itself (go on, switch yours to a different language to see what changes and how easy it is to use once you are used to it) and would have enjoyed more positive discussion on this.
It was hard to choose which talks to attend on Thursday and am disappointed that I cannot go to the likes of Fabian Hemmert (whom I had the opportunity to talk with about his ‘weight-shifting, shape changing, life-like’ mobile phone prototypes’) so I hope the IxDA post videos or, at very least, slides online soon for all of us to draw out as many nuggets of wisdom as possible. Even without the luxury of re-watching the presentations, the main thing that I took away from Interaction 12 were to take control of how we use mobile devices by employing UIs that break the conventions many OS have imposed on users and developers.
As an aside, I was also struck by the similarities between what we as interaction designers do, and what architects do in regards to creating environments. This has been a recurring topic for me personally as I have an avid interest in architecture and it was encouraging to hear both August de los Reyes and Rachel Hinman allude to this. I also had the pleasure of speaking with two former architects during lunch who reiterated this and I am interested to explore what architects can teach interaction designers about process and vice-versa. If you have any thoughts on this or anything else raised at Interaction12, drop me a line here or on Twitter at @aprilmeyerft










